Now I did have some setbacks; regarding the artwork for the character busts, I had an artist back out of the project due to personal issues, another draw horribly below the graphics advertised, and another disappear off the face of the earth. I did finally get an artist to commit to the game graphics, but the prices went up. Price to pay for professionalism I guess, but check it out!
I'm pretty excited! I submitted a 35 page character concept design document for the 8 playable characters of the game. I figured it was a good place to start. The art style reminds me of a manga that I read and like alot, Drifters:
Not wanting to justify sitting around and waiting, I decided to do a scaling down of the scope of the game...considerably. I overwhelmed myself by creating too many towns and countries. in the first half of the game alone, it would have been 48 towns...ridiculous if you take into consideration I'm going with a town to dungeon ratio of 1:2...that would have been 96 dungeons in the first part of the game!!! HELL NO D:
So, I had to re-evaluate. I took another look at my chrono trigger map study, and figured that I needed another reference. I decided, at the suggestion of a longtime friend to check out tales of destiny 2 and the amount of explore-able areas it had...because it is a pretty extensive game!
While shrinking down the game, I realized that I could finally take my focus to relating dungeons to story. I'm currently at 13 populated areas for the first half of the game, and 26 dungeons...wwaaaayyy more manageable. I may even shrink the populated areas again!
Currently reading dungeon design guides, just to get an idea of where I'm going with them...puzzles, traps, all that.