Monday, November 10, 2014


 I had to think about how I was gonna phrase this, because I realized how much of a spaz I seemed like typing this out the first time. Okay, here we go:

 Anyone who does music in some fashion or form, can attest to how annoying it is to deal with a person who claims fake connections, i.e., being signed so blah, going on tour soon, yadda yadda ya. I personally don’t care about that stuff at all. What bothers me about these types, is when they assign a value to their “contribution” that they never legitimately earned. In other words, middle man ass artists.

They are worse than the nigga taxin for herb, because they won’t promote the song, won’t do shows to the music, and have no real connection other than whatever talent you feel they possess. We all should know by now that there’s more to it than that.

Take for example, if I ask you if you wanna voice act for a video game, and you aren’t doing SHIT, you should be happy af, because it’s an opportunity for not just me, but for you, my nigga, and you barely are doing any legwork. I already have someone to mix the music and V/A scenes, so if you know a nigga with a mic and fl, you can record and send it to me raw….so WTF ARE YOU TO BE TRYNA CHARGE ME $450 PER SESSION FOR EXACTLY? YOU RETARTED CUH?

Shit like this has me rethinking how I am bringing people in on this, because I’m the one taking the risk, spending the money, and investing the most time. All a nigga gotta do is say he/she is down and will play their part, and ACTUALLY PLAY THEIR PART, WHICH ISN’T HUGE. But everyone is famous nowadays. I don’t need that bullshit. Music to me IS NOT A HUSTLE. HUSTLING IS NOT BUSINESS TO ME. That’s just finessin my nigga, and it’s lame as fuck.

So, from now on, anyone fuckin with me seriously, is gonna sign this paperwork. If you don’t, then I wish you the best, because I got something worth protecting, and an investment that will pan out positively. I don’t need a co-sign from some wannabe famous ass niggas. 

Wednesday, October 15, 2014

It's Dungeon time

Man, the ups and downs of video game design. I never knew how big of a task I was taking on until I was knee deep in it, but I'm actually having fun with it! 

Now I did have some setbacks; regarding the artwork for the character busts, I had an artist back out of the  project due to personal issues, another draw horribly below the graphics advertised, and another disappear off the face of the earth. I did finally get an artist to commit to the game graphics, but the prices went up. Price to pay for professionalism I guess, but check it out!

I'm pretty excited! I submitted a 35 page character concept design document for the 8 playable characters of the game. I figured it was a good place to start. The art style reminds me of a manga that I read and like alot, Drifters:

Not wanting to justify sitting around and waiting, I decided to do a scaling down of the scope of the game...considerably. I overwhelmed myself by creating too many towns and countries. in the first half of the game alone, it would have been 48 towns...ridiculous if you take into consideration I'm going with a town to dungeon ratio of 1:2...that would have been 96 dungeons in the first part of the  game!!! HELL NO D:

So, I had to re-evaluate. I took another look at my chrono trigger map study, and figured that I needed another reference. I decided, at the suggestion of a longtime friend to check out tales of destiny 2 and the amount of explore-able areas it had...because it is a pretty extensive game!

While shrinking down the game, I realized that I could finally take my focus to relating dungeons to story. I'm currently at 13 populated areas for the first half of the game, and 26 dungeons...wwaaaayyy more manageable. I may even shrink the populated areas again! 

Currently reading dungeon design guides, just to get an idea of where I'm going with them...puzzles, traps, all that.

Monday, September 22, 2014

Improvement is a really steep mountain

September is almost gone, and what have I done? Long story short, get my affairs in order.


The new gig is starting to get comfortable, thank God. I do better work when I don't feel like I'm racing the clock, and things have definitely gotten better. Aside from that, I bought a new washer and dryer, and am finally going to start saving for the new car...might be a dodge avenger, but the misses wants to explore other options.


On the music front, I recorded some new songs with Producer/Sound Engineer Roscoe Wiki, of which I'm having a longtime friend and fellow artist Kae Eye Dee doing with me. Some of the project is involving purchased leases for instrumentals, and others I am producing myself. Yeah, I finally picked up the MPD18 and blew the dust off of it after that debacle at SOBs awhile ago. So far things are looking well! Dunno what wer gonna call it yet, I may just leave that up to Kidd. He's playing ball in college now, I'm randomly proud af of my homie!


On the game front, I had a minor setback and had to adjust fire; the artist that I got on board to do commissions is going through some stuff in life, so I had to find another. This Thursday I receive my first commissioned work from him, so we'll see if I can rock with him enough to get the rest of the art done.

This didn't deter me as much as it forced me to focus on the parts of the game I can do without the art...primarily, solidifying my story. I ended up creating a timeline of events leading up to the game! I felt that it would help me story-wise, and even regarding creating different projects within the same universe! The main "continents" the game takes place on all now have a backstory and lore. All that is left is to go in depth with the cities

I found a way to make use of the Chrono Trigger study I did awhile back, by comparing and contrasting map sizes using autoCAD2010 at home. I discovered it was possible bsing for time at work on Friday, and it's something I will be taking on in depth.  If I can figure out map sizes for towns and dungeons, everything else will fall into place.

OH, AND THE WORLD MAP IS MAKING A COMEBACK. It's just easier for the sake of non-linear or nessicary quests/missions. Don't hate meh D:


I got the company logo professionally done finally, but I dunno how I feel about it. The thing I liked the most about it were the pixilated clouds lol! I'll probably just redo it with the clouds from the commissioned logo.

All of this has been done in between me playing ffxiv, home life, work that tries to takeover my home life, and  me just trying to stay motivated. It's been an uphill battle, but I do plan on winning soon as all of the pieces fall into place. Just keep in mind we're talking lego pieces here, and there's a bunch of them, including the ones that will jack you up if you step on them not paying attention XD

Friday, August 1, 2014

Trading Spaces.

My new job is awesome. I never thought I'd say that. I hold more responsibilities at work, I'm acknowledged for the work I do, and I cannot deny that I am getting paid decently. But it is in the throws of financial liberation that certain questions I try not to think about come to haunt me.

Am I being treated different BECAUSE I am making money? I haven't acted any differently than before...perhaps a little more upbeat, a little more focused...but sheeeeeet. The main concern is that people in my immediate life treat me differently. I can't shake the thought.

I always felt like I should be treated better considering what I do and what I deal with, but now I'm wrestling with the notion that some paper did this. Am I working for it, yeah, hard in fact. But I'm still me, ole' goofy ass Dev, working on a video game, taking care of my family.

So if I haven't changed, why couldn't I be treated this way before?

Friday, July 11, 2014

The real stuff begins now

It's been awhile since I updated, and allot has occurred so far!

For awhile I was on unemployment, and figured that I would utilize my time effectively by working on the game. What has really occurred has been a random piece-wised attempt at productivity, haphazardly spread across categories I couldn't put into an order of importance. It was an extremely frustrating and depressing time of self-loathing and aimless effort that was only soothed by hours of playing Final Fantasy 14. Then something amazing happened. Not only did I get a job that pays more than the last one, but my significant other got a job as well! Huzzah and all that jazz, but some time issues came up: how am I going to continue working on my game while I slave away for the man? The answer is easy cheesy lemon squeezy: outsourcing!

Now I know what some may be thinking: "Dev, that's mad expensive, you'll go broke trying to do that!", a sentiment that may run true for most situations. However, I discovered something that may get the ball rolling in a quick, efficient, cheap, and UNIFORM standard. Everyone, say hello to Reoihare on Fiverr, a very talented artist familiar with 2-d graphics for games.

I actually conducted the initial business of starting characters today, having submitted the supporting character documentation ( rough sketch, equipment concepts, etc). If everything goes well, I can (very quickly) come up with the necessary character busts for the playable characters with supporting various expressions at an affordable rate! Eventually I will be getting to the character busts of supporting characters and antagonists!

If you think my outsourcing madness ends there, well your sadly mistaken buddy. I took the time to put together a comprehensive list of contacts regarding my needs and wants for the game. One of the things I realized was how crazy I was for factoring in animated cutscenes without scouting how long it would take for one person to do this, lol. Man was I slowjuice for that. Did you know that a 30 minute animated episode could run roughly $100,000? Wtf has that kind of money atm <_<? Not I sir, so once again, random concessions have to be made. While the animated cut-scenes are in the air at the moment, take solace in knowing that stuff is being worked on.

This process, If anything, it was an eye opening experience as to how seriously I'm taking this, and how important the presence of the game is to me. I have enough supporting information to provide accurate and consistent details to someone who can do the work I no longer have time to do even better than had I had done it. And that's alright with me! ('_')b

Friday, April 4, 2014

Why I am making an RPG for an album release

Burning the proverbial midnight oil working on my game has brought up a myriad of self-proposed questions...some of which I am barely honest with myself sometimes. If I could stop and just randomly blurt out why I think I'm doing this, we may come closer to a clearer picture/explanation:

1) Original Black Heroes: where the hell are they? Why does a comic book hero, or a movie character have to be re-fitted with a black image? Half the time it feels as if the African American community are being fed table scraps of acknowledgement! Why can't we have our own heroes to cheer for?

2)  Occupying your time effectively: games do that well! Music and gaming go together like peanut-butter and jelly. The average album will take no more than an hour of your time...I honestly wanna try my hardest to take over your life. I want my music to reverberate thought your day even when you saved and exited the game. Yes, I'm totally trying to own you. If Bungie could admit that, why couldn't I?

3) It's a cool ass concept, admit it. I've received more positive feedback than anything else! Some people are so dead-set in their ways regarding hiphop, that they feel as if an artist coming to the table couldn't possibly know how to do stuff like scripting...lolotron, this is the age of the DIYer. Direct inspiration for following my own drummer comes from non other than Danny Brown, and his takeoff from indie to commercially successful artist. I'm not here to fit a mold, or get a pat on the head anymore. I am attempting to create a successful product that will financially secure my family and closest friends. It's been allot of work, but I still hold to this project being great.

Thursday, March 13, 2014

Joy and Uncertainty

I terrible at updating; I've recently welcomed a new addition to my family! In the weeks following the delivery, I faced an odd change of mood/state of mind. While things such as depression were always a near and constant factor, anxiety wasn't. Even with this being my third son, a wave of uncertainty hit me in ways I cannot truly begin to explain.

My ups and downs led me to re-open my FL studio 10 and review all of the sessions that I have yet to finish, and beats I nonchalantly left to collect dust...and it made me start to wonder, "What the fuck have I been doing?". All of this work...squandered, over reasoning that can't really hold to much. The issue at hand is how do I move about in a production fashion?

Almost anyone can do music, but very rarely do I run into people who provide the varied services one would require to "pop" so to speak. This is arguably one of the biggest reasons for working on my game...I'm hoping the media I use to create my work of art will drawn people in. You know, if you build it, and all of that jazz.

All in all, I'm still working on music. I just need to actually get a plan of action soon.